PAGE 1
My last night in Denmark
William - Mom, don't mess up…. Oh, wait, too late.
Judith - Oh, you're impossible, William
Anton - Alright, prepare to lose!
Page 1 - First-Person Perspective & Author's Personality: I set the scene with a big panel showing everyone at the card table, then zoom in on small moments. This layout mirrors how I notice the little details about my friends. The card game represents our bond, and the playful teasing shows our personalities. This reflects my perspective as I observe and engage in these moments.
PAGE 2
Judith - Some things never change
We have played this game many times.
Internal thought - I don't want this to be the last time
Judith - That's how it's done. William - Wow. Pure luck, smh….
Page 2 - Theme & Emotion: I use side-by-side panels to jump between the past (our last night) and the present (months later). This shows how some things change while others stay the same. My thought bubble, "I don't want this to be the last time," reveals my fear of losing these moments. This highlights the theme of things staying the same even when life moves forward while expressing my deep emotional attachment to the past.
PAGE 3
Me - let's make a new rule: No one wins tonight. Judith - that's my kind of rule
Anton - Alright, final round. William - i bet my moms about to cheat again
Judith - maybe i should
Page 3 - Emotion & Author's Personality: The page starts with a big panel of us laughing, then moves to smaller ones with game details. I want to capture the mix of happiness and the sadness underneath. When I suggest, "No one wins tonight," it's really about wanting to make the night last forever. This conveys both my emotional struggle and my personality—someone who values and tries to hold onto meaningful moments.
PAGE 4
If I could stop time, I would
Anton - So.. When do you leave? Me - "Tomorrow morning." William, you should take my mom with you, so I can finally win at cards
Anton - "You'll visit, right?" Me - of course, I just don't know when yet. Me: But until then, we will FaceTime, stay close." Anton - yeah, i would like that
Page 4 - Theme & Resonance: The panels grow bigger as we say goodbye, making the moment feel heavier. My caption, "If I could stop time, I would," shows how badly I want to hold onto this night. The way the panels move from stillness to goodbye reflects how I feel time slipping away. This reinforces the theme of time passing and creates resonance by making the reader feel the weight of this transition.
PAGE 5
Judith - Some things never change
Internal - And some things do. But not this. Not us.
Page 5 - Resonance & First-Person Perspective: The last page brings everything full circle. A single panel mirrors the earlier game, showing how memories stay with me. Judith says, "Some things never change," but in my thoughts, I respond, "And some things do. But not this. Not us." This final moment creates resonance by connecting the past and present while reinforcing my first-person perspective of understanding what truly lasts despite change.